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AI Insights · Timothy · October 2022

Top 5 Tycoon Games on iOS in South America: Q3 2022 Performance

In the third quarter of 2022, the top Tycoon games on iOS in South America showed varied trends in downloads, revenue, and active users, with some games experiencing notable growth.

Top 5 Tycoon Games on iOS in South America: Q3 2022 Performance

During Q3 2022, the top Tycoon games on iOS in South America demonstrated diverse performance metrics. Here’s a closer look at the downloads, revenue, and active users for the leading games in this category.

Township from Playrix saw a notable increase in weekly revenue, starting at approximately $39.3K in late June and peaking at around $57.5K in mid-September. Weekly downloads also showed a significant upward trend, growing from about 13.8K to 28.7K by the end of September. The game maintained a steady rise in weekly active users, starting at 58.4K and reaching 80.8K in the last week of the quarter.

Hay Day by Supercell experienced fluctuations in weekly revenue, beginning the quarter at $24.7K, dipping to $16.2K in mid-July, and then recovering to $26.3K by the end of September. Weekly downloads for the game fluctuated, starting at 11.7K, peaking at 37.1K in late August, and then stabilizing around 14.1K. The weekly active users showed a gradual decline from 162.8K to 123.6K over the quarter.

Family Island — Farming game by Melsoft had relatively stable weekly revenue, beginning at $23.4K and fluctuating around $16K to $23K throughout the quarter. Weekly downloads saw a steady increase from 5.5K to 13.4K. Similarly, the weekly active users climbed from 21.2K to 31.9K by the end of September.

Family Farm Adventure from Century Games Pte. Ltd. showed moderate weekly revenue, starting at $2.1K and peaking at $4.7K in mid-July, before stabilizing around $3.4K at the end of September. Weekly downloads began at 14.7K but declined to around 2.2K. The game’s weekly active users decreased from 47.6K to 29.8K over the quarter.

SimCity BuildIt by Electronic Arts had a varied performance in weekly revenue, starting at $4.6K, peaking at $10.1K in early August, and then stabilizing around $5.5K by the end of September. Weekly downloads showed a consistent trend, starting at 3.3K and reaching up to 8.4K in mid-September, before settling at 4.7K. The game’s weekly active users showed some fluctuations but generally remained around 40K to 48K throughout the quarter.

These insights highlight the dynamic nature of the Tycoon games market on iOS in South America. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022